Hello polycount, I wanted to share an indie project that I am working on with a friend. I've been a little hesitant about posting about my game because there are so many amazing artists on here that make me look amateur in comparison but I've decided I'm just going to have to grow some tough skin. If you happen to be…
Hi out there! I am looking for an artist helping on Blibs, a puzzle-action-adventure. The team already consist of: me! This is NOT a mmorpg or a project that can not be finished. Man, there isn't even a webpage! There will be no big team, just the two of us for a long time. This is a hobby-project and the main goal is fun…
Here's a step by step I wrote a few months ago. I haven't posted it around, frankly I am a bit ashamed cos I feel I am a hack when it comes to art (never spend too much time with my art fundamentals). But I'm looking for feedback anyway. Thanks in advance. Painting Cassy's Face 1. I didn't define her face too well in the…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I was just suggesting more bounce light in some of the shots, was n't really being critical of the overall mood. Even dark shadows can pick out detail as long as they are not totally black. In the reference for that boiler room shot for example, the light behind the pipe has a nice warm glow, where it's slightly cooler/…
you can detect angles in shader in your engine to select for edges. Its probably possible to multiply a noise on top of that to break it up and look more natural. Not sure what rendering engine you are using, but for most of the big game engines you can find tutorials which will show you have to do basic edge/slope…
Ok, this is longwinded to the extreme. I am probably going to publish this on my website as a paper after getting some feedback from you guys. I have been thinking long and hard about this, and I figured the best way to figure out how I stand is to write it down. Here we go. Priorities Regardless of your field, if you are…
I know with substance and other bakers you have your front and rear distance, but when I have a high poly model that has detail that is dipped lower I can grab the detail on bake by increasing the rear distance, but when I make a custom cage by duplicating my low and scaling it that seems to miss some of that detail. Can…
About THQ THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of…