Hi! I am able for freelance jobs and here are some of my works. I am specialist for character modeling, texturing, rigging and animation. Resume upon your request. Cheers, www.boba3d.com Boba demo reel http://vimeo.com/34751950
Hey guys. I have an issue with texture baking. What's wrong with my mesh? Normals are right. It's baked by xNormal. I also tried to bake in cinema 4d. I've got the right result, but I had hard edges in some areas. I don't know why. I can attach LP mesh.
I recall in UDK that I could set the desired pixels per meter texture density, and then there was a render mode that displayed each asset's density in shades blue-green-red. Is there something similar in UE4?
Hello. Does anyone know of any sites that have a good and large selection of tiling furniture and clothing fabrics? It would be handy if they're in large texture packs... they can be Paid or free! Cheers M
Hey guys, was wondering if someone here could help me out. Im getting this weird texturing error in 3DO. They are assigned and look right in DDO however they just dont look right in 3DO
Hello, Here is my textured version on ONE EYE character. It was great experience and Fun on creating hair for this charater, though in need to improve a lot. You can have a look at the higher version is the given link : https://www.artstation.com/artwork/QzNKRx 4 maps were used which included Base ground, Cloth, Skin,…
Hi, I'm making an environment scene, and I'm using PBR and 2k maps for my scene. I wonder which way is better to optimize my scene for game engine. Which one is more heavier? Texture map? Or More Meshes? Anyone knows tutorial or website that I can check for optimization of my environment scene? Any help will be great!…
are there any proven methods to retrieve facial textures from an actor's face with inexpensive equipment like a digital photo/video camera? so far all i found is a tutorial of someone who put his head onto a flatbed scanner, several times. with eyes opened... needless to say that I'm looking for a better way, preferably…
Hi, I made a low poly model with a hand paint texture (just a deflow, without a normal). On all similar models shadows are turned off. How and where do they do it? When configuring the material in a particular program, engine, or where? You need to import the model into the unreal engine 4. P.S We need this…