are there any proven methods to retrieve facial textures from an actor's face with inexpensive equipment like a digital photo/video camera? so far all i found is a tutorial of someone who put his head onto a flatbed scanner, several times. with eyes opened...
needless to say that I'm looking for a better way, preferably one that doesn't require a 3D scanner
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and take as many pictures as possible. Front, 3/4, side etc. etc.
3 pictures, normal, over and underexposed per view will give you enough good useable material to create a good facetexture of course with tweaking .
For the last head I did with images like that, I projected alot and the workflow went quite smooth.
tulkamir, that liquify-tool sounds interesting but i'm on a too prehistoric photoshop version to try it out.
If you're going the rotating chair route, I'd recommend trying to eliminate shadows as much as possible. Try lighting with large diffuse light boxes at as many angles as possible, instead of single spots or just a window. Might help to do a dry run on a coworker first, get the kinks worked out.
Just remembered, also try to shoot from as far away as possible (zoom lens) to minimize parallax distortion. Will help if using the pics as blueprints for the model.