Hey guys. I have an issue with texture baking. What's wrong with my mesh? Normals are right. It's baked by xNormal. I also tried to bake in cinema 4d. I've got the right result, but I had hard edges in some areas. I don't know why.
I can attach LP mesh.
Replies
Also examine the UVs for overlaps or weirdness.
Hmm they're both Obj right? if one is a different file type it might resize it.
Also check the highpoly and see if the normals/polys arent inverted as well.
Im not sure what else but i hope you sort it out.
best of luck