Hi,
I'm making an environment scene, and I'm using PBR and 2k maps for my scene.
I wonder which way is better to optimize my scene for game engine. Which one is more heavier? Texture map? Or More Meshes?
Anyone knows tutorial or website that I can check for optimization of my environment scene?
Any help will be great!
Thank you.
Replies
In practice tho it's hella more complicated.
http://wiki.polycount.com/wiki/Framerate_Optimization_Tips
https://simonschreibt.de/gat/renderhell/
This depends on what game engine you are using. Does the game engine have texture streaming? does the game engine have streaming geometry? There are game engines that have both of these things and some have neither - but they'll both change the way you build assets and construct scenes.
https://www.unrealengine.com/en-US/paragon
There are also lots and lots of tutorials and documentation for Unreal:
https://docs.unrealengine.com/en-us/Engine/Performance
https://docs.unrealengine.com/en-us/Engine/Performance/Guidelines
https://youtu.be/U0p8EY07_mc