Hi polycount! This past year I have been studying in the 3D Animation & Visual Effects program of Vancouver Film School and this was my main project. I did all the visual elements but my main focus was on lighting and compositing. I wanted achieve a Twin Peaks like creepy diner aesthetic. All feedback is welcome, thank you!
Hello, I'm dealing with some minor shading errors around points with more than 4 meeting edges. I couldn't fix the problem with blended smoothing groups or detaching the problem faces to a separate element. Does anyone have any suggestions? Here is an image to illustrate this: edit: This is in 3dsmax. Also, photo to show…
Hello! I'm new here and just wanted to expose my skin to get some feedback, because in Steam's Workshop all I see are those generic comments fishing for ratings. This is my P2000 in grey with some green elements. (more pictures in my Workshop) According to the feedback I'll get I might upload more skins/concepts.
The Latest: Wanted to post some progress from this sculpt I'm putting together. I was surprised to learn the King of Hearts card (according to many) depicts the King committing suicide. Inspiring stuff! It's been a great challenge so far trying to balance the 'royal' elements with the tactical gear, so any feedback or…
Aaron Diaz, the writer of the webcomic Dresden Codak, made an interesting blog post recently about elements that go into the design of comic characters. It's a worthwhile read if you're interested in character design since a lot of the same rules that apply to comic characters also apply to game characters.…
Just wondering if in UDK I can set more than one channel (other than channel 1) specifically for lightmapping. I have a detailed prop with multiple elements and don't want to unwrap all of it into one channel and have low resolution shading. Wanted to know if there is a way to do this or a different solution. Thanks. :)
Hi there. In the 6+ years of using Max, I´ve never encountered this: What is it and how to turn it off? You see to polygon elements (same object), one moving and then automatically snapping to the right part. No, snapping is NOT turned on. Any hint welcome : ) edit: it is welding, not only snapping. edit 2: it was the weld…
Hey guys, I'm a CG Artist currently working on the children's show "Paw Patrol" I <3 spongebob and decided to start a fun project featuring the Krusty Krabs. Made in Ue4 c&c is welcome! More of my work: www.Rohail.Artstation.com As for the style, I tried to keep the look and feel of the show while adding in some realistic…
i understand that model can be made from various parts/elements but is it ok if it has multiple texture sets ? for example: 1 texture set for a wall of the house 1 texture set for air condition 1 texture set for propeller 1 texture set for the holder under conditioner
I find the mirror clipping works best in vertex mode. Make sure your origin is at 0,0,0. Just a general note, use snapping set to faces and closest then Project individual elements in combination with shrinkwrap. Go to vid for the setup: https://www.youtube.com/watch?v=CuQzPDs99yM