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Multiple UV Channels for Multiple Lightmaps. UDK

MetaAlex
polycounter lvl 8
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MetaAlex polycounter lvl 8
Just wondering if in UDK I can set more than one channel (other than channel 1) specifically for lightmapping. I have a detailed prop with multiple elements and don't want to unwrap all of it into one channel and have low resolution shading. Wanted to know if there is a way to do this or a different solution. Thanks. :)

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