FACE AND EARS In order to model the face I initially took a picture of my own face and imported it into Photoshop to allow me to draw the appropriate Topology ontop of the image, making sure I included loops where necessary and the face generally has good flow. Once this was completed I was able to import the image in 3Ds…
A background in architecture is very relevant to level design. When LucasArts was starting to work on 3D first person games, they hired on graduates from UC Berkeley and Columbia architecture schools. These early level designers brought with them a background that allowed them to create spaces with intent in the more…
Let's cut the bs, Oxy, you're just scared that if people see what a cock you act here and now and then it will count against you right ? :) Theres no need to be soapboxing about something like this and trying to turn it into something its not, its completly reasonable to want to know how a person acts privately when being…
Hi guys, thanks for the reports! @ PolyHertz: I see you haven't lost your edge :D 1. I followed your steps but unfortunately couldn't reproduce the issue on 3ds Max 9/2009 + XP64. I'll try to run some tests on other systems. If anyone else have any other info about this, I'd be glad to know. EDIT: I reproduced the issue.…
Hello polycount, I wanted to share an indie project that I am working on with a friend. I've been a little hesitant about posting about my game because there are so many amazing artists on here that make me look amateur in comparison but I've decided I'm just going to have to grow some tough skin. If you happen to be…
This contest is an interesting one, isn't it? Those entering must challenge themselves in a number of interesting ways: You have a game with an extremely established art style, an art style wrapped around a time & place, and are limited in what you can (or cannot) create for this contest. The latter part of my last…
What is "The Vale" ? What is the extent of fear? This is the question that we love to ask, and one that we strive to answer. The Vale is designed to do exactly that ; to re define Horror. To drive fear into the player at a Psychological Level is no easy task, however it is one that we are determined to attempt. The Vale…
About Us: Alpha Channel is my own personal team of just myself at the moment, I've been working on my design skills for the past few years as well as writing the story for Inzombia I'm now at a comfortable stage to get stuck in! I can only show work I've done myself for the game and it's not amazing or a lot I just hope…
sorry, you don't know what you're talking about. Coopers (the profession) made barrels for centuries without rivets, screws, or bolts. just clever placement of solid metal rings which WERE made out of one piece. sure, MODERN barrels have rivets (only in some rings). but overall the process is largely unchanged as the old…
@Biomag thats great to hear and thanks for sharing. You know, a person can justify anything. If we want to make things easier for ourselves, we can justify that. And if we recognize that we already have what we need and decide to help others, that can be easily justified as well. I was reading about how some interviews…