My friend and I are co-developing a open world zombie survival game. We are very dedicated to this project and hope to make it far. Code Z.E.R.O. has been in development for a few months and the basis for the game is to be the most realistic zombie survival game in a large urban environment. The game is build with the…
for longer hair make it a separate model. also what do you plan to do with the model? is it just for display or do you intend to animate it? if you look at most games they draw the hair on the head but then add some extra pollys on top to control the hair. take a look at the tutorials in the wiki they have some great…
I have a high poly prop model, but I have no idea how to uv map it. I use 3ds max 2009 and 2010. I tried uving "cage" and then turbosmoothing it, but that creates stretched checkers on edges of the model. And mapping hi-poly mesh is nearly impossible since it makes my pc very slow in UV window.
I know I can use the freehand tool over a model but I wanted to make a more precision line along the surface of a model ... How can I do that? In particular I created a mesh pattern I want to reproduce along that spline to encircle the whole hat here and create a straw hat.…
PolyPutty: Yeah, usually when I model I am constantly rotating the camera making sure the edgeloops and form look good from all angles. I don't always think model sheets are necessary since this is my own design, so I don't have to adhere to any strict guidelines. I think there are a lot of modelers that do it this way,…
Hi all, I am looking for a 3D Modeler / Animator to help me create some assets for a test project. This will be low poly psx style graphics. I need someone to model, create textures, rig, and animate for these assets. This is a paid assignment that could turn into a full time assignment possibly. Please contact me at:…
Hello guys, this is another one for my Low poly portfolio. The model is divided into 3 maps of 2k each, you can see that in the UV mesh opening. Models developed using Blender 2.83, ZBrush and the texture was made in Substance Painter. Rendering and compositing were done in Cycles and Blender composer.…
Hey Guys! I made these models a while back and I wanted to share them with everyone! These are fully rigged to use as you like (As long as it's not commercial since this is fan art). If anyone does decide to animate with these models feel free to reply here! It would be really cool to see what people make :)…
We need a ZBrush Artist that can do concept design to design and model a bunch of robots for a game, this is a LOT of work cause there would be a bunch of robots, their design should be very modular and consist of reusable parts. Job responsibilities:* Do concept designs * Design modular robot parts * Create robot models *…
I want to use Mudbox's feature of exporting the screen to Photoshop so that I can get rid of some seams on a character model, but I don't know how to get the model and its skin into mudbox. Can anyone give me a quick rundown on how to do that? Thanks. (I have the skinned model open in Cinema 4D, but don't know how to…