Hello guys, this is another one for my Low poly portfolio.
The model is divided into 3 maps of 2k each, you can see that in the UV mesh opening.
Models developed using Blender 2.83, ZBrush and the texture was made in Substance Painter.
Rendering and compositing were done in Cycles and Blender composer.
Any questions, feel free to contact me by email, social networks or here by chat.
Thank you guys.