Sup fellas. My questions pertain more to general workflow as I'm still a beginner but I'm interested in your opinions. I have a base robot character created in Max, as you can see here. He's made up of many separate objects, so when I unwrapped him I could have the maximum focus on detail and uv space, unwrapping each part…
Hi! I'm currently looking for a chance to work on a videogame studio, I've been learning hard surface and prop art for almost 2 years. Here's my portfolio https://www.artstation.com/mariogreci If you want to contact me, you can send a message to mariogrecicortes@gmail.com Thank you!
I managed to get my hands in an academic version of 3D Studio Max and just started in 3D. I am planning to focus on Hard Surface modeling. Although trivial compared to some other entries, someone told me that everyone at some point must make a dumpster so here is mine. :D Here it goes.... As always the comments & critique…
I recently was handed a HUGE space station to texture. I project I have about 2 weeks to do it. I consists of 23 unique UV sets/maps. So I will have 23 normal maps to sculpt/export, and color. I am trying to find some quick workflows so I can bang this thing out. The only assets I was given were the low poly meshes. I have…
(I apologise the images are bloody massive..) Yo. You could totally do it in both maya and ZBrush, they just have slightly different processes. I tend to concept block out the hard surface details, then do a quick retopo with zspheres or topogun > then use Zmodeller with creasing and dynamic subdivisions to get thickness…
Hello! My name is Kai Webb and I am a hard surface modeler / texture artist in the Dallas / Fort Worth area. I'm available to work full time and freelance. My website can be found at kaiwebb.com Feel free to email me at kai.webb@yahoo.com
hello, I have lots of splines which are parts of the rat brain. now I wonder if there is a relatively robust way to connect splines to create a hull shape ? this is 3dsmax5. The only things that came to my mind is actually surface modifier (which would require me to connect each spline slice with the next on multiple…
Hey! My name is Eugene, I'm a Hard-Surface Artist, I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation. Please take a look at my portfolio: https://www.artstation.com/eugenethemodelerI also have FREE tools that can make you work in MODO more…
update: hello practicing the hard surface , not the most difficult choice but its a start the M1 carbine or I am so far,I got some pinching in the handle and I can not eliminate this thanks for viewing
What is your favorite matcap to use when sculpting "organic" like things (examples: anatomy, cloth) What's you favorite matcap to use when sculpting hard surfaces (examples: armor, robots) Thanks!