First post in too long. I'm currently trying to fill out some unfinished stuff on my web site, and this is related to that. I've built a series of Photoshop files for creating camo patterns, and I thought a good way to show those off would be a configurator, built in Flash. Trying to show off my multiple talents. But I…
Hey guys, in photoshop how do you add more depth to a already generated normal map using the nvidia normal map tool? Is it add just having height checked enough? because it doesnt seem to do anything. I have heard some artist say to add contrast to the R and G channels but is there some exact number of height you can have…
These are mostly general lighting questions that can apply to most engines, but since I'm working in Unity, I'll post here: 1. For all my assets, Ive just set them to generate lightmaps. After I bake, I get an error stating that 2000+ items have overlapping UVs. Though the bake looks fine. Do I need to worry about making…
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
hey everyone. in a while i was thinking about some ways of optimisation and automatisation of my ways to create 3d assets. step by step i came to this question. How can i fastly cover mech robot with some sort of patterns? this is all fine with a simple-shaped details. i can just create a bunch of decals of a rectangular,…
Trojan Horse was a Unicorn Just thought I would post this as it looks like a cool event. A GLOBAL GATHERING OF THE WORLD'S NEW GENERATION OF CREATORS. 15-19 SEPTEMBER '15TR
hey guys I am having these weird seams when i apply wear and tear generators inside painter...any solutions? i baked normal, AO, curvature, position inside marmoset and the rest inside painter... the model looks fine with the base maps applied but breaks when i apply edge wear...tried triplanar too ..not working. And then…
Hello everybody ! I am looking for an Internship as a Concept Artist/Illustrator in the video game industry. Here is the link to my current portfolio. If you have any suggestions regarding my art in general, please help me out ! Thanks to everybody ! - Eugeniu http://penciljinnie.portfoliobox.net/
Hello everybody ! I am looking for an Internship as a Concept Artist/Illustrator in the video game industry. Here is the link to my current portfolio. If you have any suggestions regarding my art in general, please help me out ! Thanks to everybody ! - Eugeniu http://penciljinnie.portfoliobox.net/