Sorry to hear. Maybe it's an OS compatibility issue that can be solved by running PS in Windows 7 compatibility mode? "CS6 and Earlier on Windows 10" https://helpx.adobe.com/creative-cloud/kb/Windows_10_compatibility_FAQ.html#:~:text=with%20Windows%2010%3F-,CS6%20and%20Earlier%20on%20Windows%2010,-Windows%2010%20is
SOLVED: Turns out if you're working on a network, Quixel is too stupid to realize that and just won't work. Make sure your source files are on your local drive.
Thanks Eric! A few followup questions: 1. Must the parts be grouped? 2. Can different size input maps be used for the parts, e.g.. 1024 (object base) and 2048 (main object)? 3. Now that I've started texturing the model is there any way to fix the problem I'm having? I tried re-importing the mesh in different…
Ok so I'm getting a strange problem where if I bring in a tree I made it looks fine.. until I build lighting. Once I build lighting the whole thing goes daft on me and looks terrible. Left: Unbuilt lighting. Right: Built Lighting. https://gyazo.com/0b4c6351111984bda78a697e7ef45b8f I would like trees to have the leaves like…
Hi all. I am currently having issues with using normal maps in ndo2, once i open the normal map i created from X Normal, it wants me to convert the normal map so ndo can use it. if i convert it i lose alot of quality from it. Am i doing something wrong to cause this issue or does the file format have to be a certain type.…
So, I know that DDO makes Curvature map from Tangent Normal map, but what about Object Space Normal? Is there a way to make curvature from such map in Photoshop manually?
I've seen people ask this question already but I have a deeper problem ( might be a simple fix not sure ). I go to create a custom material and everything goes as planed (so far). All the preview images are created along with psb's and xml file. NOW when I do my shift+c , click add a material, the custom section at the top…
My typical workflow in toolbag as a newbie. 1. use default skylight 2. add sky light by LMB on the light editor 3. the light will become "Sky Light 1" and; Type: Directional Cast Shadows On by default Contact Refinement Off by default my problem was the additional sky light 1 has no effect on my object until i turn off the…
Hello, So I am texturing a vehicle with DDO, I am running into the issue of when I want to paint on small details my paint is spilling to other parts of the mesh as most of it is part of the same color ID. Its managed to get in spots I can't even erase in the 3D viewer, and when I erase them on my texture sheet just on the…