Hi everyone, here is a work I did to increse my skills in Ndo and modularity stuff, I know that this concept has been reproduced a lot but I think it's a good exercice, I'm a student in France in a 3D school, so feedbacks are welcomes :) [IMG][/img]
http://simplygon.com/unity I know there are a few larger studios using it...what are the results like?..I'm a bit skeptical..but would love to hear user impresions ( and for whatever engine...not just Unity)
Is anyone aware of any good ones? I listen to a few of the movie biz and comedy ones, but the novelty's wearing off and I need something more informative. So far I'm downloading Game-tech (HL2 development) and IGDA (interview with the God of War team) podcasts.
I know there was a thread on this before, but i couldnt find it. Anyone played it. Im ADDICTED to it. one question though. Anyone know how to report a bug? its a pretty big one....
Hello everyone. I started this model for my portfolio on Monday. Progress is moving slow as I also work 42-45 hrs a week at my job. Here's some progress pictures.
On a whim I started link hopping some Japanese 3d blogs. I was curious does anyone know of any good foreign sites/resources that we might not otherwise come across.
i'd love to get my hands on the source files. i'm looking for info on how these characters were built and animated. anyone seen anything on this? hook a brotha up! http://youtu.be/aZGustRquB4