Hi everyone, here is a work I did to increse my skills in Ndo and modularity stuff, I know that this concept has been reproduced a lot but I think it's a good exercice, I'm a student in France in a 3D school, so feedbacks are welcomes
Hey guy's here are some of my WIP for the deus ex scene, I test the render in marmoset before integrate it in UDK, I made everything in the way of modularity, I made some modification in the normal map and a lot in the diffuse before UDK too
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