Hi Polycount Members! I'm Mihaly from Hungary, looking for remote work mainly as an asset artist. My weapon of choice is Maya, Zbrush and/or Photoshop. I can model/UV/texture/render 3D assets/scenes quickly with reasonable price (I'm sure we can agree on something). Check my portfolio here: http://3dora.eu/ You can contact…
Hi so i'm working on a scene at the moment (my first entire scene) and i'm using marmoset to quality check my models but i can't really build the scene in marmoset x) So i was wondering what options there were for me to set up my scene? Because it seems there aren't any that are free and i don't really want to shell out…
hey poly counters,im just looking for a cool game dev team to join. ive been a modeler for around two years and have worked on a couple other projects,but none of them went anywhere. anyways,heres some of my work.some of it is tests,and some of it is my old work.but i hope it suffices :D and if anyone could point me in a…
In which fields you can work as a 3d modeler ? as far as i know, its in: -video games -movies -some tv commercials -sell models on platforms such as turbosquid but anywhere else ????
The secret to making the cut tool behave -all- of the time in perspective view: Turn on 3d snapping with face snapping enabled. If you turn off the marker display, it's a bit less annoying to work with.
Hello all, Newbie here. Going to school for my AS degree in digital media and just finished intro to 3D (using Maya). Loved the class. Maya was kinda hard to figure out but after using it for a semester, I feel very comfortable. I've tried using 3DS Max, Blender, Swift 3D and Cinema 4D but feel more comfortable using Maya.…
This all occurred after an exporting failure and a rest of mayas functions, im not sure if this could be something to do with the plugin manager? as thats settings have changed and now my textures all do this when maps are applies unless i "brake link" between the colour and the transparency channel. Not sure what i…
Hi folks out there, currently I have a lot of trouble getting the media streaming to work on four Oculus GOs. I am using four H.264 videos with a bitrate of 2038kBit/s and 25 frames per second and with the following sizes - 1344x420 and audio (317kBit/s, stereo, 48kHz) - 1344x504 - two times 672x504 The devices are all…
Our mobile game studio is looking for talented and reliable texture artists to assist us with some freelance projects. To apply you must be skilled in hand-painted textures. If your work is of commercial quality and you have plenty of experience, please send me a personal inbox message with a link to your portfolio.
I have been trying to create my ZDepth pass in Octane for 3DS Max to work properly. I'm not sure what the issue is right now, but it is only going from black to white. I have messed with the settings for the pass for an hour and can't find a way to give it the gradient looked needed for the pass.