Hi everyone Thought I should open a thread of my current project. Its a log cabin forest environment in cryengine 3. I posted below a research moodboard, I want to achieve as much as realistic style as possible here. Have spent so far around 15 days, most of the time is testing/baking vegetation and other stuff. Theres…
recently Worked on this diorama for the last 8 weeks or so and would love some people to give me some critique to help me improve when tackling another project. I've included a few screen shots, but for more information and a detailed look at some of the assets via Marmoset go to my ArtStation…
Hi all here I will post my progress in doing library environment, actually I have done most of it but now I will start put it all in Unreal. My Goals : understand unreal PBR texture lightmap UV pack and get advice form youok first step I already plan everything and how it look like . I started now adding floors but there…
Hi guys. Just a couple general questions regarding environment art. 1. I see people talk about using a “second UV channel” for things like rocks. Is this the same as just overlaying a tiling detail normal on top of your base textures in UE4? 2. When building modular, I see people say “it will scale up nicely” when using a…
Hi guys, it's time for me to man up and take some feedback. I have been working on this environment for a while now, let me know what you think! The idea is an infested space station where alien plants have taken over and now run the place. Since its all fictional, I thought going with a coral reef motif would be…
Specialize in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Great team coordination skills, receptive to feedback. Looking to work on a cool project. Love fantasy, horror and sci fi. Highly…
Hey folks, I've been working on this environment for a bit now and I feel like I'm beginning to spin my wheels in place a bit with it. The goal is to create quite a solemn mood to this abandoned mountain climb, leading up to a beacon meant to warn the mortal realms of danger. I was heavily inspired by the gorgeous work of…
Hello Ladies and Gents. This is a environment piece I will be putting into my portfolio when it is complete - hopefully within a week. It is rendered in Marmoset, however I will be moving it into Cryengine soon. All textures have been created manually without using DDo, although I have used NDo. Please do not hesitate to…
Hello! I’m 3d character artist. And this means that - I love and I can make 3d character's and environment - I know how to prepare model in accordance with the technical requirements Namely, I can make a character for: game's and animation portfolio : https://www.artstation.com/miladttcg linkedin…
Hello everyone, We are actually working on our first video game called Smithy's Odyssey. Here are a few renders of our objects and environments mainly realized by photogrammetry. You can also find some sketches of Smithy, our main character. Illustration : Margaux BOUVIER http://www.margaux-bouvier.com/2018/ We are waiting…