Hello Ladies and Gents.
This is a environment piece I will be putting into my portfolio when it is complete - hopefully within a week. It is rendered in Marmoset, however I will be moving it into Cryengine soon. All textures have been created manually without using DDo, although I have used NDo.
Please do not hesitate to critique, everyone's input will be extremely valuable to me.
Here is the concept that the piece is based on.
![28fmcEK.jpg?1](http://i.imgur.com/28fmcEK.jpg?1)
And these are a couple of the in-progress shots. I will be updating it over the next week.
![bSSlmOY.png](http://i.imgur.com/bSSlmOY.png)
![NBJQJvU.png](http://i.imgur.com/NBJQJvU.png)
Latest Update Shots.
CryEngine 3:
![gpVxyjR.jpg](http://i.imgur.com/gpVxyjR.jpg)
![NlSu5xo.jpg](http://i.imgur.com/NlSu5xo.jpg)
![dcqi1ch.jpg](http://i.imgur.com/dcqi1ch.jpg)
![PjL7y0t.jpg](http://i.imgur.com/PjL7y0t.jpg)
![XWj3GZG.jpg](http://i.imgur.com/XWj3GZG.jpg)
Marmoset:
![liaIwGv.png](http://i.imgur.com/liaIwGv.png)
![XrHRAgt.png](http://i.imgur.com/XrHRAgt.png)
![VBU2AE8.png](http://i.imgur.com/VBU2AE8.png)
Replies
Do the curtains feel too.....transparent to you though matey? perhaps give it a little bit of fog? If you get me.
@Matt_Billeci - That's just one of Marmoset's default skyboxes, I am going to leave that for now and add something more fitting when I move over to CE3.
@frmdbl - Completely agree with you; the overall darkness does hide quite a bit here, I figure I have just gotten used to looking at it like this.
@Beard3D Bandit - I get you. I will play with the transparency levels to find a more satisfactory look!
It seems the main issue is lighting, please don't expect lots of updates on that while I am in Marmoset as I am hoping to address those complaints in CE3. Thanks for looking guys.
edit:
oops I thought you were using UE4, ignore the realistic rendering project and spotlight setup stuff
I have for the last week been working on a Sideboard to make the space a little more interesting, I am also going to create another few assets to dress the area. Below you will see the currently untextured sideboard with a doodle of my idea for the set. The mirror that will sit atop the sideboard will have an ornately designed golden border to match the sideboard; it will also have a couple of photo frames either side. I was thinking of placing a bottle of wine on it also; additionally I have been toying with the idea of having a pair of 47's Silverballers along with his tie on a nearby chair to bring the scene together and give it some more of the Hitman identity.
If anyone has any other idea's feel free to post. Although I don't want to spend any more than a week longer on this project.
Great work so far!
Cheers!
Another update for everyone. There is now - as you can see - a textured sideboard. My next task is to model the mirror, I hope to create something of decent standard by the end of the day.
I haven't posted in a while and this might be the last update before I finally move everything over to Cryengine.
Please provide any input! Thanks for looking.
I have moved all my assets into Cryengine now, they just need placing. As you can see from the images below; most of that has already been done. Once I have completed that small task I will set about getting the lighting right.
As usual, please leave any input.
I'd appreciate and help and/or advice!
Please if you do have any C+C do comment.