I remember we did a test with deforming objects, we just took a prop and added very simple skining and bent it back and forth. The lighting seemed to transform correctly but we never really tested it extensively because there was no need to use it with organics, and we mirror a lot of stuff on our character models. The way…
I wanted to do a postmortem walk-through on a piece. Adam Bromell has done this before (although better since his was a walk-through more than a postmortem). Jason Lavoie did a great video series on his Demon's Throne postmortem videos too. The finished scene is at the bottom. This is a walk-through of the process of…
Unfortunately Maya smart extrude is just not as good as Max's even tho it is from same root. Just like Nitrous vs Viewport 2.0. The fundamental matters. Try smart extrude in Max and Maya. You can tell the difference.
Hello, I'm trying to animate my FPS hands model for a pistol I made. I rigged both of them and for the hands I have IK setup from shoulder to arms, and IK for each finger as well as some controls. I imported the gun rig into the scene and thought of two ways animating this: #1: I linked both hand controllers to the root…
Hello everyone! Benny here from Arcane Minis. If you're not familiar with us, please check out our 2 past Kickstarter Campaigns. Skies of Sordane and Airships Campaigns (links below) I am looking to hire 1-2 sculptors for 2 new projects we are working on. We are looking for people with 3D Sculptors Requirement 1. Excellent…
Company Overview: WhiteMoon Dreams is a new development team brought to life by longtime industry trench-workers who love games and the people who make them. Were a small group, compared to many of the teams making games today, and we put a lot of work into our tools and production pipelines to allow us to stay small,…
Modo 501 has arrived! :) Has anyone had a chance to mess around with it? Any first impressions? I'm trying to resist just purchasing it because I'm a bit poor atm... though I'll probably give in sooner or later. From what I know it has a some new features that may prove useful to us as game artists: 1. Smoothing Groups are…
Lucid robot is a small studio with over 20 years development experience in game production, we are currently creating an exciting isometric adventure where you and your team must traverse a dark treacherous land defending yourselves from droves of evolved insects, seeking safe harbor wherever possible. We are seeking a…
We might as well start this week off with a ReCap of last weeks astounding art. Thanks to Marine for sifting through the monumental amount of awesome art you guys have posted. Thanks to SkudzAlmighty also for his use of the ContactUs button. Onto the art! Snefer's Sci-fi slum has been coming along nicely and check out the…
I am new to this community and would like to say hi and get your thoughts on a project I am currently working on through CGMA. I am brand new to environment arts for games and would like to get as much critical feedback as possible as I work through the process and garner any tips & tricks along the way. So I will run…