Before i start i'd like to thank pete draper for making the tutorial i used available. Below is what i've been working on its for a module i'm studying at university, which is Lighting Techniques. Basically for the module you can download a scene with or without textures as long as its not got a lighting solution in it.…
Hey guys, just working on my new project here. I decided to make a Steampunk train scene. The setting is a bit post-apocalyptic in a sense that I want the station deserted(with vegetation starting in places), but not completely dead like in fallout. Again the focus is the Steam Engine itself that gets powered by steam and…
let me start my saying i'm terrible at explaining things but i'll try my best. basically I want to render a 3d area of a scene and exclude everything from outside that area, i know you can animate booleons and i've experimented with the slice and cap modifer but the scene is quite poly heavy so they're not the best. i'm…
Hey hey! Thought I'd finally post this, it's been sitting on my pc for a while, but after a good mentoring from chrisradsby (thanks pal!) I thought I better get it up here for some crits to finish it off. The scene is based off a concept by Brian Sum (http://cghub.com/files/Image/127001-128000/127826/501_large.jpg). Some…
Hey there guys ! I have a very poly heavy scene and i'm trying to select all the small edges and collapse them. This is the line of code i'm using to select the small edges : polySelectConstraint -m 3 -t 0x8000 -l on -lb 0.1 0.13; Although all the edges i'm trying to select are around 0.12 units maya won't allow me to…
I'm working on a scene that i'm taking from a diorama that someone made with those warhammer miniatures. I kinda went my own way with the design of the character and made it more of a modern look. The use of the character was not to really get into crazy detail but really as basic silhouettes for my entire scene which is a…
Hey guys I'm trying to recreate the Bar entrance from the 1988 anime film Akira, however, I am having some issues trying to match the frame perspective in my 3D scene. Here is the frame: Given the hand-drawn nature of this scene I expected it would be unlikely to get a 100% perspective match, yet I am still a little…
Hello, i have been given the task of creating a diorama like scene for my college course. Being this is my first time doing any 3D modelling and texturing i don't think it went too badly. Constructive criticism however is much appreciated :) Thanks The scene i chose was based on a certain moment in the Star Wars Phantom of…
Well, others have pretty much covered it in the replies above : by doing everything in a voxel sculpting app (which can indeed be quite fun) you're pretty much shooting yourself in the foot if your goal is to get to clean and efficient game assets from there. Now there are indeed ways to convert what you have to ingame geo…
Made some more progress, most of the scene will get another texture pass still. The table is obviously too clean compared to the arm, but I applied some of those lighting techniques. The scene is actually mostly lit from the sun through a window like light is coming in, but I made that a little more obvious and focused on…