Hello! My name is Charlie and I'm a freelance environment artist. I have experience working on multiple Indie projects remotely and am competent with Perforce, Jira, and standard industry softwares for remote work. I can make environments or help iterate along any point in the pipeline, from making blueprints from existing…
I've been trying to decide which of the two programs would be better for use with real time rendering for creating animated shorts and films, Blender or Unreal Engine 4? My goal is just to start learning how to animate, but I'm on a budget and don't have a high capacity computer for complex rendering, so I need to start…
A while ago I was working on an actual male character to give my folio a reason to exist and not just being pictures of pretty girls and then I saw the discount on Marvelous Designer and I thought why not so I picked one of my anatomy exercises and turned it into this face is actually a bit of a likeness attempt to a…
I have an existing character model partially rigged with weight painting, but missing some outfit elements that I concept designed, along with a bit of personality. I'm looking to have the model fully rigged for full body tracking in Unity. It must support ARKit and I'm willing to provide FaceIt for easy BlendShape…
https://www.artstation.com/artwork/Krqrox This is a project that I've started 1 year ago. I wanted to learn everything there is to know about modeling (especially the bases of SubD modeling and topology), optimizing for real-time, unwrapping, texturing, lighting and rendering. It took me a long time to finish but I learned…
Love it. I see that you use procedural realtime masked textures for tanks. Hatch is baked/Baked masks or baked completely? Because it looks a bit better than rest
Hi, This is my recent artwork of real time game character. He does not have any name. He is just Zombie Hunter. He got bitten by zombie in the left arm so he has to have syringes and a lot of capsules with anti-zombie meds. The best way to avoid zombies is to be stealth all the time, that's why he has silenced pistol. In…
Hi there Polycount! More info on the model at the bottom of the post: The fur cards for the arms and shoulders were setup in zbrush with fibermesh. I wasn't quite happy with the result, so I manually placed the ones around the legs. I'll be going back to the other armor parts and adjusting the card placement on those. The…
Hey PolyCounters! This question bothers me in every new project i start.... When i create a new character, there is a point a have to decide where (ZBrush, Substance Painter) i should build my details. With details i mean tiny details like surface stuff (scratches in leather, clothing surface etc) Some tend to create them…
Excited to share this with the polycount community. This piece has been visualized in UE5 with lumen as support fr lighting along with some nanite used with megascans content to build the backdrop for the mars scenes I'll be posting later. I learned a lot dealing with the shading and am certainly feeling more adventurous…