Hey All! I decided to do a bust of RDJ to improve my sculpting and texturing skills. I'm keeping the first post with the latest WIP renders to keep this clean. Working on this on my off time from work so going to try and update at least every Tuesday. update notes go here from now: Did the zresh to get my lowest subdivsion…
@Mant1k0re, What I am referring to as "their niche" is what the software is used for and where it stands within the workflow itself. Referring to something's niche doesnt connote that its not popular or widely used but that it has a specialized market associated with it. (see English definition) There is a core difference…
hey everyone, due to the sad passing of Stan Lee :( I decided to honour him by making a realistic bust of him. I plan to show my work in process on this feed and hope I would get some feedback on my work. Thank you for your time.
Like this? Look for syntax here in the "Example" columns. I didn't see Bit Depth, so I just guessed it could be bitDepth:8 https://learn.microsoft.com/en-us/windows/win32/lwef/-search-2x-wds-aqsreference
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
Hey guys, looking for feedback on my first realistic bust. Not sure why I've put myself through the torture of a self-portrait/likeness but I've spent too long on this project not to see it though, and I'm at the stage where I would love some feedback! It's my first time posting but don't go easy on me. :) (Hair, eyebrows…
Hi there! After studying the male anatomy I decided to give a shot to the female one so I'm making this bust to practice female faces and here it is what I have so far. However, I'm struggling to make the "wool hat". I created the piece below in 3ds max and exported to Zbrush in order to make the "base" of the hat using…
Hello Everyone ! Here i wanted to post my personal challenge for creating a realistic Bust / Head for a game engine. Approximate time for finishing this is 6th August. The goal is to sculpt the female head as realistic as possible, retopologize it, and then render in some game engine (marmoset or unreal 4) If i'll still…
Hi Guys! I am making a character bust inspired by Horizon Zero Dawn's characters. I want to practice realistic anatomy, texturing, game-ready hair and detailed hard surface modeling (for the decorations, jewelry, etc). The character style I am going for: Image found on Dan Calvert's wonderful Artstation My first WIP: So…