Hey there Polycount! I've been working on this enviroment for awhile with the hopes of learning how to use UDK. This is my first proper project in UDK so I've ran into a few problems along the way. Right now I'm scratching my head wondering how to fix this shading problem on some of my modular building pieces. Basic setup…
Hi! I'm starting with videogames and this is my first environment with UDK. It s a village of Skyrim: [ame=" https://www.youtube.com/watch?v=Wvf_wGGeoZo"]Skyrim Remake Level - 3D & UDK - YouTube[/ame]
Guys, I have a friend who is working on a project using occulus rift and udk (February version).He is saying occulus does not work with this version.Is there a way one can export both maps and package to a previous version of udk.I can't help wondering why udk isn't backward compartible, especially if something lie this…
Here there everyone, I apologize if this questions has already been asked before, but I had trouble finding the answer and I could use the help. I am a beginner and I am having trouble getting started. So, my brother made a model in blender 3d 2.55 beta. Then he made a UV map of one of the characters boots. I just made a…
Hi! I see similar threads were started but it's been about one year since the last one so I guess it's ok. I'm trying to get some vector displacement maps into UDK. I think this should be working smoothly as there is even a corresponding compression setting(TC_VectorDisplacementmap). The problem is with the file…
i started an Alice in wonderland inspired udk scene, this little guy is going to be a piece of animal/plant life in the scene, this is just a test animation inside of udk to make sure the rig held up, i will have the final ani up as soon as its done http://www.vimeo.com/13171455 and here is the grey box so far, its going…
Hi polycount! I´ve been working on this environment and i allready finished it, its the Sanctuary fast travel station from Borderlands 2, this was my first UDK environment, so here it is: New stuff: [ame=" https://www.youtube.com/watch?v=Br2TQUVO8h0"]Sanctuary Remake UDK - YouTube[/ame] Have Fun!
Hello all I exported a terrain mesh out of UDK as an obj to remove the thousands of non visible polys from the z axis on the four sides of height map. Is there a procedure to bring it back in to UDK ? cheers
Ok here is my situation. I just recently started using Speedtree. I finished a couple tutorial models and they all import properly into udk. Now I customized my own tree, and when I import it into udk the mesh explodes on me. Has anyone run into this before.
Before exporting my mesh into UDK i normally have it zero'd out in the middle of the grid in maya, but I was wondering if that is the most ideal way to export a asset into UDK? Is there a better spot to place the mesh on the grid before exporting that works better with the engine when moving assets around in the engine?