I exported a terrain mesh out of UDK as an obj to remove the thousands of non visible polys from the z axis on the four sides of height map.
Is there a procedure to bring it back in to UDK ?
cheers
If you want to hide polys on a terrain you can do it without having to export the mesh. There's no way to export a terrain as OBJ and reimport it as a terrain object. If you reimport it now you will have a static mesh. This may still work ok.
Replies
If you want to hide polys on a terrain you can do it without having to export the mesh. There's no way to export a terrain as OBJ and reimport it as a terrain object. If you reimport it now you will have a static mesh. This may still work ok.
I ended up just hiding the polys but do they effect performance once hidden ?
Only on initial load, they shouldn't slow the rendering process down.