Hi guys, So, I'm having a rocky, desert environment with a tank. I want there to be an ambient particle system of some sort to show dust in the air. Also, some dust coming from the ground as the tank drives would be good too. I don't have any plugins. Are there some useful tutorials anywhere I could use? Most of the ones…
Hey guys just as the title says i was wondering what the most commonly used modeling program is for creating organic models such as characters and animals in the games industry is? And continuing on from this question, should i use this program to learn to model characters (at the moment i can only model inorganic models,…
There are of course, several ways to do this. I just wanted to get a read on what methods people use the most to create these (especially trying to take into account UV's). I've probably been using a very inefficient method of just making a straight pipe and then using a Bend deformer on it. Thanks!
Hey I'm working on a sephiroth game model, just a bust. Mostly to practice how to do eyes, skin and hair. But I'm really stuck on the hair, I have it modeled and unwrapped but when you put any kind of texture onto it, it looks just terrible. Also I'm sure the eyes could look much better, the lens around the eye that…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
That's looking better, but Shiniku and Joe March are totally right about trying to get the underlying structure down. The major forms are the most important elements for getting the head to read properly, finer details and minor forms rely on the major forms to be correct in order to add detail to the face or whatever else…
i'm just messin' around with the most recent update...and i'm just wondering who here uses this plug-in. there seems to be sooooo much to do in it yet i never hear much about peeps mentioning it or anything.
Somewhat/Mostly inspired by Doom 3 Marines. The end result will just be these busts against a building. I'm not good enough to create full character bodies (hands particularly). I didn't create any sketches/concepts because I wanted to sculpt rough forms then refine during high poly retopologizing. This is something I've…
For heaven's sake people , I was beeig just enthusiastic about the game ! I just hadn't visited the forum for a while and most of my model posts had been deleted(temp boards) ( just type my pseudo or [email="ckaos@om"]ckaos@om[/email] in google to see the archives if you still don't believe me !) What a nice welcome...
So on a whim I picked up Phantom Dust for Xbox (the standard $19.99 price tag helped that decision). Well wouldn't you just know it, the game rocks. It's a very well done mix of Magic: The Gathering, Virtual On, and cheesy JRPG's if you can wrap your brain around that. The constant desire to build a better 'deck' in the…