Hey guys just as the title says i was wondering what the most commonly used modeling program is for creating organic models such as characters and animals in the games industry is?
And continuing on from this question, should i use this program to learn to model characters (at the moment i can only model inorganic models, such as props, vehicles, buildings etc)? Or should i just learn to model organic models in 3ds max (which is what i use to model inorganic stuff)? And why?
Thanks a lot,
biggest_kid
Replies
http://www.pixologic.com/zbrush/
Ok just so im clear, poly modeling is like box modeling isnt it? That is taking a box, applying an Edit Poly modifier to it and modeling from there?
If so im already pretty good at that, but im a bit rusty because i had a break for about 4 months. So im going to model some weapons to get back into it, then start learning to model characters in 3ds max.
Thanks,
big
ZBrush can both hard model and soft model objects, as well Max. All you need simply is the understanding of the tools.
If you have a strong understanding of how topology should be for the respective items, and how you want to open your workflow, all programs will work for you.
However, in industry standard, you need to know at least 1 full modeling app (like Max) and another sculpting app (ZBrush in this case). Both should be helpful enough.
Still, you really do need to understand basic modeling theory before you jump into the world of digital sculpting. Too many beginners make the mistake of thinking they can do everything by just brute force dumping a ton of polygons on a crappy mesh and then sculpt the hell out of it.
Can you show us some of your work so we can see how well versed you are in basic modeling? Grasping that takes a lot longer than most people think.
This is a low poly mossberg 590 i was working on before i went on break, its the only model that i have real wip pictures
And this is a Warhammer 40 000 Space Marine i started before i went on break too.
(CLICK ON IMAGES TO ENLARGE)