This model is to be used in Unreal Engine 4 and I used Metal-Rough workflow with this. I needed to cut some corners to keep the poly count low as my project requires it but I think this is passable. Realistically this surface would be way more rough and not so shiny, but as my virgin eyes fell in love with the huge…
Well, I don't think that SpringMagic is the best tool for this job. Approach 1: In max you'd probably achieve better results using MassFX physics, though you'd have to rig the whole chain with physics constraints, which, without scripting, would be really hard. I think there is something like MassFX Toolbox or something…
Make sure your controller is snapped to your null group and then freeze transforms and delete the controllers history. More than likely your group is parented to something and then also constrained to something else. you might have also constrained the controller, which they should be free of constrains in most cases. It's…
Okay, i'll cross post from my "speedscultday" thread (which i haven't updated in ages because I started doing fullon char back...yeah i'm a lazy ass) here I haven't spellchecked it, so sorry for mistakes and errors in advance :) Let's Rock ! ALPHA HAIR TIPS & TRICK & BITS So here I am, sitting in front of my computer, TV…
I haven't spellchecked it, so sorry for mistakes and errors in advance :) Let's Rock ! ALPHA HAIR TIPS & TRICK & BITS So here I am, sitting in front of my computer, TV is on and a beer at my side. Everything is set so I can start writing this thing. As for now I have absolutely no idea if i'ts going to be a packed wall of…
Hello. Im currently working on improving my skills in creating game assets and building up a portfolio. The final product will be a small harbor scene diorama built in Unity. I especially need help with texturing. I have a lot of knowledge in photo editing using Photoshop but it feels like Im not reaching all the way.…
Alright dude, to fix the problem with the joints not following properly, use a parent constrain instead of an orient constrain. for the controllers deforming when you rotate, you need to freeze the scale on all the parent groups. and i mean all of them. doing this on just the hip solves the problem, but its a good habit to…
Remote (company based in Toronto), Canada lunarchstudios.com Job Description Lunarch is seeking a talented artist to help us create skies for our upcoming fantasy-photorealistic Unreal Engine puzzle MMO set in a sublime floating island universe. This project would be appropriate for a freelance artist or small studio with…
SCEE’s Guerrilla Cambridge Studio is looking for a talented lighting artist to join their art team. In this role you will light levels to a high visual standard based on concept art and direction from your lead. You will also need to balance lighting requirements between visuals, gameplay navigability and technical…