SCEE’s Guerrilla Cambridge Studio is looking for a talented lighting artist to join their art team. In this role you will light levels to a high visual standard based on concept art and direction from your lead. You will also need to balance lighting requirements between visuals, gameplay navigability and technical restrictions.
Your portfolio should:
- Show that you are passionate about, and have a good knowledge of, lighting, rendering, shading and colour.
- Demonstrate photo-real lighting of environments, either in stills or motion.
- Contain both real time and fully offline renders.
- Demonstrate advanced skills of modeling, shading and texturing in any relevant 3D package (Maya preferred).
- Demonstrate that you can recreate a range of lighting styles.
It would also be beneficial if your portfolio:
- Demonstrates photo-real lighting of characters, either in stills or motion.
- Demonstrates environments lit in recent AAA games.
- Demonstrates environments lit within strict performance budgets.
Candidate:
We’re interested in hearing from you if:
- You understand the science behind real-world lighting.
- You are able to work within a predefined art style as part of a multi-disciplinary team.
- You are able to deliver work to a high level of quality within fixed time constraints.
- You show enthusiasm, drive and the ability to learn new processes.
- You are able to communicate ideas with others, and are able to take direction effectively.
- You are able to balance technical, gameplay and artistic constraints, and are able to work collaboratively on reaching a solution between disciplines.
- You are able to work with a high level of autonomy but are also comfortable working with feedback.
It would be beneficial but not required if:
- You have development experience on at least one shipped game.
- You have development experience on console games.
- You have working knowledge of modern shader models, in particular physically based materials and lighting.
- You display a strong interest in cutting edge game rendering and lighting techniques.
- You have lit environments to run within game performance budgets.
- You have lit environments with multiple game engines.
- You have lit environments using both prebaked and fully real time game lighting systems.
- You have experience using Photoshop, zbrush, nDO and dDo.
https://www.playstationjobs.co.uk/vacancy/1130-Lighting-Artist