Ok, I was using CM for system units and CM for display units. But when looking at kitbash libraries I was confused about the scaling. 200 generic units for a small wire seems strange. And since Mark Van Haitsma is such a great professional modeler, I thought I might do something wrong. Does working on 200 units have…
Hey everyone, I was wondering if people were able to save thousands of dollars and use the 3dsMax monthly license to create commercially useable assets for only a few months, rather than paying ~4k for a permanent license. I currently use blender for all of my game assets, but cryblend currently does not support animations…
For the time being, I am with Xoliul, handle it in your shader directly so you have exact control what gets gamma correction and what doesn't. I think the "goal" of linear workflow in 3dsMax is the right goal, but too many ways to accidentally de-gamma textures like normal maps resulting in very poor shading (worse then…
Hey people, I'm feeling a bit n00b-ish at the moment because I can't figure something out in Max, and I dunno if it's just me, or if it's because the 3dsmax designers have made a huge oversight (wouldn't be the first time! ) Basically I have a grid snap in perspective view using 3D snap toggle, but it will only snap the…
I use a medium subdivided mesh (not the lowest subdivision because results are even worse then). In Zbrush I use the multimap exporter with displacement settings: In 3dsmax I use a displacement modifier with these settings: (midpoint 0.5) No Linear Gamma (I know that when I use Linear gamma I should import the displacement…
HI ALL GUYS I would like to show you my newest plugin for 3dsmax. It is called Octopus a radial menu which is pretty easy to customize. It has really cool features, which will come in handy in your everyday work. I'm constantly developing it and fixing the issues that the users has found. About the features you can check…
Hey guys! Lurked on the forum and on the web today to find out if there's a way to do such a thing as move an object on the last used axis in 3dsMax 2013 as the middle mouse button does in Maya. I realize that's probably a kind of a noob'ish question and the thing is probably just a hardcoded feature but wanted to give it…
Hey guys, first post on the site even though i've been lurking for quite a while. I hate for my first thread to be one of shamelessly pleading for help but i've hit a bit of a brick wall on this one. Below is an asset i'm working on for a Lovecraftian Style seafront environment, i modeled the high poly and reduced it down…
I'm creating characters in 3dsmax, and I didn't realise that I wouldn't be able to re-size the characters once they have been skinned. I need them to be proportional to each other but simply increasing the size on the bones causes the characters to look like a larger Jack Skelington. A Bro Fist for whoever can help me.
Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…