Hey everyone, I was wondering if people were able to save thousands of dollars and use the 3dsMax monthly license to create commercially useable assets for only a few months, rather than paying ~4k for a permanent license. I currently use blender for all of my game assets, but cryblend currently does not support animations for cryengine.
I figure I can do all of my character modeling in blender, then export it over to 3ds max which I will have a 1 month commercial license for and do the rigging, and then export the character file . Would this be a legal method of making commercially useable assets on the cheap?
Thanks for any advice!
-Andrew
Replies
If CryEngine is not a forced requirement, there's Unreal Engine 4 which is free and supports FBX file formats that works fine with Blender.
https://www.youtube.com/watch?v=SHjlqO6FwsI
They are selling that kind of licensing system, so it would have been strange if you couldn't use the files made with it after the license expires.