Hey everyone, I was wondering if people were able to save thousands of dollars and use the 3dsMax monthly license to create commercially useable assets for only a few months, rather than paying ~4k for a permanent license. I currently use blender for all of my game assets, but cryblend currently does not support animations for cryengine.
I figure I can do all of my character modeling in blender, then export it over to 3ds max which I will have a 1 month commercial license for and do the rigging, and then export the character file . Would this be a legal method of making commercially useable assets on the cheap?
Thanks for any advice!
-Andrew
Replies
If CryEngine is not a forced requirement, there's Unreal Engine 4 which is free and supports FBX file formats that works fine with Blender.
They are selling that kind of licensing system, so it would have been strange if you couldn't use the files made with it after the license expires.