So I've recreated the UE4 Fight Scene Demo in, ehh, UE4. It was a way for me to study the matinee editor and also using some post process effects. I created the scene when I was studying the landscape editor and the foliage tools. I imported all the assets from the fight scene demo and build it from scratch. I hope this is…
Latest : Heey guys first post here, always wanted to post a project. So sorry if I make any mistakes. I'm currently working on an environment entirely from scratch, with handpainted textures and stuff. I started with creating the barrels. The texture is quite plain, which I did since there need to be a lot of them in the…
Hi there, As a newbie to lighting in Maya, I’m trying my best to illuminate a large indoor environment, which in this case is planned to be a subway station. My first thoughts was to place out lights as they would have been appeared in reality, but since there is such a large number of lights in the scene, the render time…
The scene I
will be making will be a stylized, Victorian inspired study room. My main inspiration for this comes
from reading several stories of Lovecraft. I want the room to look like the
owner has hust been abducted by someone or something. So imagine fireplace that
just went out, very messy desk (books thrown away,…
I seem to remember reading that you could make a mesh unselectable in Blender, rather like a reference object in Maya. From memory, it involved moving the object to another 'scene', but I've had no luck as yet. What I'm trying to do is import a mesh to have as reference while I make another version of it - and I want it…
Hi artists, this is my new scene. Only CE3 SDK assets. I am apllying for new job and company ask for scene with meadow and forest. Scene description: There is the big oak on the meadow where player starts. You can see small path leading to mainly deciduous forest. After short walk you can reach overgrown ruins. I add small…
I'm rigging some characters, all built from templates. The old skeleton in the scene needs to be removed, but I have a problem. With almost every character, when I delete everything from the scene except the model, 4 bones are being left behind. They were wired to the CS biped. The dont show in the scene. Unfreeze all and…
Hey guys, So I've been working on a scene over the Semester for one of my University modules. The task was to redesign a stage from an existing fighting game and I chose Stage 1 from Street Fighter Alpha 2, "Ryu's Stage". *All meshes and textures/materials that make up the scene have been made by myself. Original Stage…
I am re-creating a scene from Halo 4 for a environment study from Mike Murrill The trim sheet reference that I used were from Paul Pepera I have modeled and textured everything myself, but only using refs from Mike and Paul based on their released work. I am not following the scene for 100% accuracy but more of a study for…
I've been working on this scene for a while. Obviously, this is nowhere near the final version. I have a ton of props waiting to be textured, but I'm hoping to get that done in the next few days. There isn't too much to critique right now, but any feedback would be appreciated. I modeled the style after an art test I did a…