I want to commission some low poly greybox ancient and futuristic structures for a personal game project. I would like to know how much it would cost for a small structure, medium structure, and large structure. Small structures could be a small ruins or tower or bunker, medium could be a more complex ruins or a base with…
Nice find Matt. :thumbup: It's certainly an option for now. The one that Michael Little is building for Convexity will be more viable, however, since it is going to have some features specifically for use in WWMT that give you control over what's going on. I don't know when he'll have it ready, though. I know he's been…
carlo_c: they're a fair time commitment, tbh... I think it could be why more people don't do them. They range between a month and 3-4 months. Goblin guy took about a month. Busts just don't take as long as full maquettes. Lucien was about 3. Hyena guy was a bit more than 2. pior: thanks! Yeah, I do have the dremmel and the…
Lately I've been feeling really low on juice. Normally I'm a super energetic and confident person, when it comes to my dreams and hopes on where I want to wind up in the games industry. I want to work as an environment or prop artist at Blizzard Entertainment, and have wanted to for a good long time now. For all the way…
Hi everyone! So, I have a question for all of the freelancers, company owners, and others who are off doing their own thing. When and Why did you or don't you form an LLC? I've been freelancing f/t (or close to) since late 2013 or so. I've been doing it as a Sole Proprietor, or independent contractor if you will. I don't…
Ok here we go! I've been playing a lot of Olaf lately and thought he'd be a fun champ to make a skin for. He's also fairly basic design wise so shouldn't be too hard to get through. I really dig the God-weapon tier skins (God Fist and God Staff) Riot has been making so I thought it would be fun to make a counter. DEMON…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
I've toyed with the idea myself as well but when I have a project going - and these can get kinda intense and last for months - I need to focus, I need the ergo chair, the big monitor and the sturdy desk. Working from some kind of temp digs somewhere or sitting on a bar stool balancing a laptop and a latte while oogling…
Salve, galera! How are you guys? So after writing a good backstory and spending some weeks gathering more references, doing some doodles and blocking out the map using a new perspective given by Thiago, it was time to go hands on and start texturing. Before that, I would like to show a bit of my progress in the blockout…
Thank you very much for your advice, without a doubt I will apply it in my next project, I will also write down all the feedback regarding those already published, it is never too late to make improvements and thank you very much again!