Hey everyone, I hope you're all doing great. This is my first post on polycount and here's a character art piece that I'm working on. It's based on a concept by MinTiger (Jang Minho). I'd like to get some feedback, and you don't have to hold back. I'm particularly looking for input on the proportions before I move on to…
SENIOR UI ARTIST Vigil Games is seeking an experienced Senior User Interface Artist to create interesting and functional user interface art for our product. We are looking for someone that has great Flash based skills that can follow a concept with an artist's eye. We'd like to see that you have a flair for different UI…
its correct - it just isn't doing what you want. normal map represents slope - there is no concept of height slope is shallower where texel density is larger because the calculation is done in uv space (more distance between peaks and troughs) you need to do one of these : - not have different texel densities - use a world…
https://www.canopycreative.design/portfolio-collections/my-portfolio/wundrful-world-of-christmas Concept Art Selection from the Wundrful World Of Christmas a 3D Animation driven location based immersive experience In Sydney. Australia, created for Wundr by the Canopy Creative team. More information…
Whats up guys, My name is Ty and i am
the project manager of Interlight Studio. Interlight Studio members are
passionate,dedicated,experienced and creative individuals. We are on our way to
create a fun and competitive game. Currently in our pipeline we have 3 projects
and we are looking for few more talented people.…
Whats up guys, My name is Ty and i am
the founder of Interlight Studio. Interlight Studio members are
passionate,dedicated,experienced and creative individuals. We are on our way to
create a fun and competitive game. Currently in our pipeline we have 3 projects
and we are looking for few more talented people. Requirements…
Hi, Told a few peeps i would make a thread for these two so here it is. Did these two this week, plan to have them transform to and from vehicle to robots and possibly make a battle pose or animation not sure. This is a tough study for me cause I don't properly rig, and animation will be interesting i haven't done any…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Solid conceptual idealization, Nice line work too. While the style of architecture isn't classically Unreal Tournament, I think the concept is being executed so well it's very likely to influence at least one of the designers at the very least. I can see a lot of thought has gone into everything in the design, especially…
thats awesome coach-E .. it looks like you over exaggereated everything for the model.. this would be good for making a low poly and normal map.. but i really digg the little teeth things vs the big ones and the overall thiness of the comcept.. the model is great.. but i think i would like the model more if it was more…