Hi i'm looking for 2d artist for a mech suit for a game. this suit has detachable robo dog on its back. this dog head can attach and detach and act like flying drone. i'll give more details if i find the right partner.i need front and back angles(with color) for mech and robo dog.so far i have partial sketch design of…
I was wondering if anyone had any advice for my situation. I have modeled a large tree with various roots/limbs coming off of it and some extra limbs to place around. Now the limbs and roots that I have intersecting are easy to uv and texture. Here is where my dilemma comes into play. I want to add grime or distinct areas…
Now this is insane. Unrestricted root access for all applications? Just found it on my system. Strange, I don't think I reinstalled X2 after the last OS wipe... Sounds like I really should start downloading again, buying legal is becoming way too dangerous these days. Can't we sue 'em under some computer intrusion act?…
Its looking really cool. I really like the design. I have a few suggestions. I'm assuming you don't have a poly limit. Add in some type of lantern light on post or on hooks that are hanging off the roots. Go with some type of steal latten with a lot of open light space with metal trim that sort of repeats the root like…
No. Unless the mesh parts are also separate. Then you could attach them inside unreal. That would be done by exporting each separated parts as individual fbxes, and attaching them in unreal, either in a prefab-like blueprint, or by adding sockets to the attach points, and dragging them onto each other in the scene…
no... not exactly. in the walk an run anim you don't realy see the explained problem... i saw the prob the first time i started to but IDLE anims on the model. so i figured out that i related to the rootbone some how. everything seems to rotate around it, as long as i dont move the root everthing is fine, but if i start to…
Hello! I've been learning unreal in for my Capstone project so I can graduate and I've been loving it so far. But I've ran into an issue to where my attack animations look just straight weird. They are sliding up and down and I can't figure out how to fix it. I've copied the Y-Translate ( Z is up and Y is forward) to the…
Hi, I am a scripting newbie and I was wondering if the following thing is somehow possible to do in Maya: I have more than 100 animation fbx files of a character (just bones animation info with no mesh) and I have to add a root bone to each of them. I already managed to make a script to add that root bone with just one…
I wanted to practice something stylised as my work has been all predominantly realistic. My initial idea was to do a tangling vine type effect but studying the LoL characters there is something already existing for this kind of idea. I may continue with this idea also, time permitting. Using the same base idea I can create…
Hello! I've been learning unreal in for my Capstone project so I can graduate and I've been loving it so far. But I've ran into an issue to where my attack animations look just straight weird. They are sliding up and down and I can't figure out how to fix it. I've copied the Y-Translate ( Z is up and Y is forward) to the…