I was wondering if anyone had any advice for my situation.
I have modeled a large tree with various roots/limbs coming off of it and some extra limbs to place around. Now the limbs and roots that I have intersecting are easy to uv and texture. Here is where my dilemma comes into play. I want to add grime or distinct areas of decay, stuff at the base of the tree, etc into the texture but right now I have the texture tiling. If I add detail it obviously tiles horribly. So my question is would multiple uv sets be the best option here? If so does anyone have a tut on multiple uv sets for Max2009?
Thanks.
Replies
Vertex blending is similar, except instead of a colors you're blending in another texture, like a tiled grime map.
http://udn.epicgames.com/Two/VertexBlendingTutorial.html
A second UV set can more than double the vertex count of the model, when exported to a game. So vertex color or blending can be a big savings.
vertex color is good cause you save a texture if you just want color variations
vertex blending I guess that you save a masking texture?
but ya.. I'm just guessing here.