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Texture/UV question

polycounter lvl 9
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Reverenddevil polycounter lvl 9
I was wondering if anyone had any advice for my situation.
I have modeled a large tree with various roots/limbs coming off of it and some extra limbs to place around. Now the limbs and roots that I have intersecting are easy to uv and texture. Here is where my dilemma comes into play. I want to add grime or distinct areas of decay, stuff at the base of the tree, etc into the texture but right now I have the texture tiling. If I add detail it obviously tiles horribly. So my question is would multiple uv sets be the best option here? If so does anyone have a tut on multiple uv sets for Max2009?
Thanks.

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