Hi,
I am a scripting newbie and I was wondering if the following thing is somehow possible to do in Maya: I have more than 100 animation fbx files of a character (just bones animation info with no mesh) and I have to add a root bone to each of them.
I already managed to make a script to add that root bone with just one click as soon as I import one of those fbx. Now the problem is that they are so many that I'd like to batch all of them.
So the process would be: import fbx, make the changes and export as fbx.
Does anyone know how could I try this or where to find more info about this?
Thanks!
Replies
Maya can be a bit weird with fbx export.
You can use the file command to import and export but you can also use the fbxexport command for export. I'd usually suggest the latter for export.
Adding the root will be simple-I don't know the commands off the top of my head but ten minutes with Google will sort you out.