Hello! I've been learning unreal in for my Capstone project so I can graduate and I've been loving it so far. But I've ran into an issue to where my attack animations look just straight weird. They are sliding up and down and I can't figure out how to fix it. I've copied the Y-Translate ( Z is up and Y is forward) to the both the Main Character Control and the Root found in the Outliner, and checked Enable Root Motion. Nothing has worked. I even re-animated a couple attacks just because I thought I made a fundamental error in the animation and couldn't find it . Any and all advice will be greatly appreciated.