We are looking for an illustrator or UI Artist to create compelling and vibrant graphics for the user interface of an upcoming mobile title. The artist should be able to create a consistent and fun look between item ranging from buttons, icons, windows, status bars, etc. and convey the function of UI elements with simple…
I find this to be a bit confusing. I've also found if I export this and slap it into the C4 engine, that all the UVs are flipped. Also, if I have the faces selected and I push 'F2' (wireframe selection), the mess shows up again. I've tried to make a new scene and merge this into it - no luck, collasped the UV unwrap onto…
So I have seen from my research of trying to model a helmet that it has modules that animate to either open a visor, close the visor, or to serve another function. My question is that are these separate objects grouped with the helmet mesh or are they part of the mesh. I am confused because when I see the demo of these…
Hey guys! How's everybody doin! Just wrapped up my latest Game Art project! "An Odyssey" - Modeled in 3dsMax - Textured/Rendered in Substance Painter - Environment Composite done with Keyshot/Photoshop - Excited to finish and Excited to share. - Original Concept by Peter Sutherland. 211k tris. More Camera Angles, Closeups,…
Hey Polycount, just wanted to post what I have been working on. Check it out, C & C are welcomed. I also updated my portfolio site. Still not finished but it shows more 3d art from the past years. http://lylethompson.weebly.com/ C & C are welcomed on my site also. wireframe below This image shows how i broke out what…
Could you explain in more details how this filed work under the hood + I have few questions : Is this true boolean or just a shader trick like just hiding parts What are this form made of polys ,functions some other math magic could you show wireframe of they have such a thing Whats the performance of this type of forms…
Hey guys, this is the result of my latest big project, the 3d model of a sailing ship resembling the HMS victory from the British navy, took two whole months to complete every single piece and part (i have not modeled any indoor environment) modeled and rendered in blender and textured in substance painter. For the whole…
I'm guessing this is something simple, but I can't figure it out. I'm getting these weird lines on my polygons, as if had hard edges. But as you can see it's in a smoothing group. Here's the smoothing group. And here's a wireframe. I have an issue before with some ugly geometry where a shadow would go across the polygon…
Hey Guys! My name is Rodel and im from the Philippines.and I am new here at Polycount. i wanted to explore forums/communities where artist can share their knowledge to other artist. i would like to hear some critique and tips from you guys! Here is My Knight model i hope you guys like it :) Hi-Res and wireframe Image in…
This character was modeled and textured by myself from an original concept by Hengishammer for a Mod. I just graduated from an Art Institute school, where I have always looked at my work as being above average, but yet I look on these boards and others and am blown away by the quality of work. So, what I would really like…