Home Technical Talk

3Ds MAX UV 2k9 problem or ... ?

TSM
TSM
cmonac5.jpg
cmonac5.fb5d375b71.jpg

I find this to be a bit confusing. I've also found if I export this and slap it into the C4 engine, that all the UVs are flipped. Also, if I have the faces selected and I push 'F2' (wireframe selection), the mess shows up again.

I've tried to make a new scene and merge this into it - no luck, collasped the UV unwrap onto editable poly, then added the modifier again, no luck. (Yes, I've restarted Max too).

Ideas?

Replies

Sign In or Register to comment.