Hey Polycount, just wanted to post what I have been working on. Check it out, C & C are welcomed.
I also updated my portfolio site. Still not finished but it shows more 3d art from the past years.
http://lylethompson.weebly.com/ C & C are welcomed on my site also.
wireframe below
This image shows how i broke out what materials will be needed
some of the zbrush sculpts
thanks for looking!
Replies
The edges also tend to become softer over time; some of these churches have been standing exposed to the elements for centuries.
One thing I'm noticing is that there's sort of a greenish hue at the top of the large shape that contains the doors/sculpture. The shape with the cross on top of it. (Does that make sense?). I think it might be a lighting thing -- looks like there are some little lights in there? It looks a little strange right now because I can't see the whole lights in any of the images you posted, except for a tiny peek of one in the second picture.
and maybe spend a little more time on the stained glass so it doesn't just look like a photoshop filter:P?
I really like it! Good material definition and readability all around. Your reliefs may be a bit mooshy though, maybe something worth going back to and giving an other shot?
But i do like the idea of putting in some decals on the edges to get some slight damage in some areas.
-sltrOlsson, thanks that paper is great, lot of good info there. Yeah the main relief is a little mushy. i tried the using multiple maps on a plane in zbrush to get that. can you have vertex color in marmoset?
-Dragonar its just starting out with the normal map and going from there. nothing special.
-elementrix thanks, yes decals will help. and the stain glass was kind of simple looking, i'll tweak it a little.
thanks again guys, This is the kind of feedback i was looking for! any other feed back on this or my web site would be cool also.
One other thing I modeled the same church 10 years ago! PS2 resolution(4888 tris). check it out.