Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Hey there! I just finished a hand-painted project and would love your honest thoughts. If you can, let me know what skills might need a bit of work. It'll help me figure out where to focus for the next project scatchfab link for 360 view and zoom in…
I want to share a project that I work on my free time to practice the video game hand painted models. I base on the great concept from Baldi Konijn. Hope you find something interesting on it, critics and comments are so welcome. And I'll be glad to answer any question regarding the process, tools or tips to develop this…
Hi Hi, So i recently put a post in general asking for advice as to how to go about starting to learn about hand painted textures. The advice that was given was pretty much to just get started and post the results on the P&P page for feedback. Well, here is my very first result. It's still nothing like some of the other…
Hello Polycount It has been a long time since I've made work because I've been busy working on Poppermost productions and after that I've been busy working on a schoolproject. But now I we have an assignment to make ANYTHING under a week. So I've decided to make a shotgun made only with hand painted textures, which will be…
Hi Fei! Your art is coming along nicely. If I can have one criticism, and i hope you don't take offense - that would be to change the left hand a bit. I think maybe a bit more foreshortening works. Make the hands bigger since it's closer to the viewer. Actually, I would even go as far as exaggerating the hand to be bigger…
Hello -- I'm looking for freelance / parttime work creating gameplay animation, rigs or anything adjacent. I use Maya for all my work and I'm handy with all mainstream game-engines. Any size project and team is great. I animated the entire short linked below, and I can provide additional animation + resume through a DM on…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
Hello. I've been working on the skin for about a day now, and am seeing myself run into the same issues I usually do when doing skin. Namely, it starts to blend into a mush rather than have discrete areas like skin does. A lot of my reasoning is based on seeing texturing.xyz models. I even have some of those textures, but…