you want to kinda create rings around each eye, then ring around the nose, ring around the mouth then a governing ring around the nose and mouth rings then a governing ring around all previously mentioned rings which will form the actual shape of the head.
Bit more work, fiddled a bit more with some timings. Also changed the collapsing end a bit to have a more varied lifespan as well as a less uniform collapse. Removed the black ring in the casters ball, at least for the time being as it was clipping against the beam's mesh during bursts. Do you lot think it looks better…
Feedbacks: @wilson: both the journal and the bag look good, though I can't envisage how the straps are working, though that's probably just cause it's a single colour still. @mradamw: That hexagonal suit looks great. I like the orange but I think it doesn't work well with the light blue glows. It's creating a bit of a…
Hi Everyone, Here goes King "Prithvi Narayan Shah(1723-75)", great king n warrior of Nepal who unified the country... There is no actual photo, just few sketches. So, it will be half as sketches and half I'll try to make it look more heroic and might not match with the concept... Did a basic block out along with the…
Hey all! New here in terms of posting my work but have been around for almost a year? Anyways, I just finished school in spring and am working on portfolio-related art now. Doing a range finder and having a really hard time getting something interesting going on. First thing's first, from what I can see in the reference…
Alright, so this has been bugging me for a while now. It seems virtually every time someone commits the mortal sin of "thread necromancy" around here, we're bound to get 5 people posting in that same thread telling him so(a little ironic, no?). Honestly guys, does information or discussion have some sort of shelf life…
I have trouble figuring out which constrain I have to use and the order they are supposed to be in so I can move the wing. My goal is to move the gear, and the wing should go up and down. The cylinders should just rotate and stay in their place. The second arm should follow the gear rotate with it like old train wheels.…
That was because I did not unwrap the sphere perfectly, I did not spend the time to make the rings equidistant from eachother, so the texture is a little unevenly displayed (and stretched at the center rings). here's a map of mars with equidistant rings applied via this method: please, do find any creases, seams or…
Ah yes, that name rings a bell. Didn't he try to release some tool to convert blendshapes into bone animation sometime after UC4 but was shut down by his employer? I was assuming that the cloth animation they have in the game was done with that kind of method.
KING ARTHUR is an Honourable Mention entry for ArtStation Challenge: The Legend of King Arthur. And I decided to make a short tutorial on how I made the character. This is not a step-by-step tutorial but I will show you some techniques, tips and tricks that I used, as well as my workflow on making realtime characters.…