Man this is weird, no human error like forgeting maya hard edges settings in obj ? i did try exactly now using maya 2012(student ed.) and some graphicall blender build and it works, maybe some folks may pitch in and test :(
of course i don't want to assign fresh materials, but keep the texture assignments as they were. the only script i found and goes in the right direction does not work with my maya 7. maybe the code is outdated. last update was 1999.. http://www.highend3d.com/maya/downloads/mel_scripts/rendering/misc/243.html
Maybe that's an older version of maya, I don't recall. If you check the history, Maya also deletes the vertex you chamfered, you can delete that history node to get it back. Or use the mel polyExtrudeVertex directly and set the width there.
If you need a tool for selecting your controllers from a window, instead of from the viewport, there are some scripts that do that, however i havent tried any of those. The best source for free Maya scripts is CreativeCrash, maybe you ll find what you need there:…
Hi guys, maybe I am dumb, or this function isnt available in the student version of Maya. Saving AOVs. I use Redshift for rendering and after saving the exr, there is just the beauty pass inside. I think this is a total noob question, but please tell me - how can I save the render passes? In seperate files would be also…
Hi guys, thanks to all the support i got from the Substance Painter Live link, i was able to finally update and improve the original Hedgehog connect, now called Xolotl Kitbasher for Maya -Smart scene management, only add to your maya project the geometry you are actually using -Kitbash meshes can have UV's to speed up the…
This used to be a topic on the boards before the crash that I would often refer to, but I didn't link it, and I think the method has changed since Maya6. So can anyone detail the steps needed to make a Vertex baked lighting textures in Maya to use as a layer on Photoshop... like I used to do in max. Scott
I have some game objects I need to shift cleanly from max 7 to maya 6. I am currently using the .obj exporter, but the smoothing groups are not saved regardless of settings. Anyone know a better way to do this? FBX maybe?
I have a rectangle whose long side I would like to make parallel to another objects edge. I have tried all my newly learned tricks and nothing is sticking. The closest I have gotten is moving a corner of the rectangle to the edge I want it to be parallel to but this only gives me 50% of the solution... I have tried…
Hello :) ! I'm popping by quickly today on the forums wondering if anybody knows if there is a way to group components in Maya? (Yes, I mean what you probably think I mean...) I'm trying to figure out a way to give X,Y and Z transform values to a group of edges (or vertices). Let me make it clear that I mean one unique…