I have some game objects I need to shift cleanly from max 7 to maya 6. I am currently using the .obj exporter, but the smoothing groups are not saved regardless of settings. Anyone know a better way to do this?
Then again, i havent had a problem getting smoothinggroups into maya from Max using OBJ. Make sure you have Normals and the smoothing group options on.
If its still not working, try turning them all off, and all back on again. It started breaking for me too just now, so i unchecked everything, and rechecked it all... and poof it worked again.
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I havent tryed it with FBX yet but I´ve asked around and we don´t think that that will work either but you can give it a shot.
I guess you´ll have to do it manually.
Then again, i havent had a problem getting smoothinggroups into maya from Max using OBJ. Make sure you have Normals and the smoothing group options on.
If its still not working, try turning them all off, and all back on again. It started breaking for me too just now, so i unchecked everything, and rechecked it all... and poof it worked again.