Jigsaw - Thanks man, Ya im going to have to play with the textures for the pants and jacket a bit more to make it feel more real and like the concept. jhoyhottle - Thanks man, I'm basing this character off the concept posted on the first page so I dont want to change too much and I like the 80's cyberpunk feel those pants…
Man, I'll have to read that when I'm not so sleepy to fully understand that gibberish. After skimming through it for a bit though, it seems to be a bunch of if then statements that could be interpreted in different ways. Keeping it simple for myself: Rock thrower was hired by the glazier: Free rock, minus $1 for…
Yea I agree with all those points. I favor the Maya system because it mostly works like it should, as opposed to Xref that nearly derailed one of our games because it refused to work as designed 80% of the time. Using the Xref menu to open a Xref'ed object should not crash 3dsmax... Also updating the source should not turn…
Intro: Well hello there, thank you for taking your time to take a look at my weapon design post. I would first like to say a huge thank you to Valve and Polycount for creating such an awesome competition and opportunity. And I am still quite new to the Polycount website, but I must say that the community and content on…
thanks, lets say I enjoy a challenge ;) I'm working on an efficient method of "rationalizing" any poly shapes/edge outlines etc so it doesn't break other tools (First rule of Tools, Artists break everything! ;) ).... you could just union them all to get a "bounding" poly but then you can't have holes. Max sdk has a built…
I'm not an environment artist, so don't lean too heavily on what I say! To me, your work is fine, but it's definitely lacking. The biggest stand outs to me are your lighting and your compositions. Your scenes lack a really solid sense of lighting direction and come across as quite flat. You scenes are lack a central point…
I'm not sure of where you're having the issues, but one thing that I can spot right away is that the islands on the normal map are not completely straight, which is causing aliasing problems. When you have rectangular shapes baked you want the UV's to be perfectly perpendicular if possible. This will result in much cleaner…
@Nuclear Angel and all, haven't post on this thread for a while, this is our final major update for this project, thank you for all the comments really appreciate it :) so as promised this is the gameplay download Link https://drive.google.com/uc?id=0B3VqhGtBQamXUlMzUXpfRUNnbHM&export=download or http://bit.ly/2484J0T…
I'm from Havant, living there still, and know Pompey very well. Its become very studenty and as a result the night life is good with a fairly diverse range of nights to go to. You'll want to check out the One Eyed Dog that do pints for £1.60 on Monday nights. Getting around is easy on bike its basically a city crammed onto…
This thread is created to show my progress on the third weapon finish of the "Phobos" series for the USP-S pistol. I will post as much as I could, so you people could notice all the changes and maybe learn something from it, or just observe. It's been a great expirience on the sci-fi contest, so I'd like to keep this…