Hello there! I'm new to the forum but was hoping I could maybe get some advice / insight on a project I'm currently tackling. :) I'm working on a relatively simplistic stylized volcanic island for a VR game where you fly around with a jetpack (visually and conceptually similar to something you'd find from Nintendo: Mario,…
Hey polycounters, My name is Jordan Gorence (ArmpitLazers) and I have been browsing around Polycount for a while now, and the amount of community and talent is truly inspiring. With that inspiration I have decided to start a thread showing my evolution as I jump into learning 3D. Currently I am a toy designer in Los…
I'm interested in opening a discussion on how successful schools have been (or not) in getting students jobs in the industry. I'd like to hear from all sides so it's not limited to just students or graduates. Also I would like to keep the focus on art specifically and not animation or programming though technical artists…
Hi all, I've been a lurker on PC for a while and it happens that I also work for Allegorithmic, so I'm starting this thread to tell you all that Substance Designer 3 is now available for 99$ for Non-commercial use licenses. I'll keep the thread updated with new features, tuts and content as they become available, and most…
Hey, I made my first plugin it's suppose to make sculpting faster. The current features are: -Extracting a mask without out thicknes and without the ugly rough edge. -Making a duplicate of current subtool and makes it ready for an insert brush to be used after that you hide hit a button to delete everything except for the…
Hey folks, It's been AGES since I logged in to polycount - after getting into the industry my posting really dropped off, as I had access to so many professionals in the studio to help sort through all of my development woes. Alas, I've now gone indie and my pool of resources shriveled - and I humbly come to my roots for…
Hey folks, here's a quick round-up of stuff that's been going on in the CG communities over the weekend! * mental ray 3.8 at CGSociety * Alex Zapata's Batman Tumbler * Polycount WAYWO thread highlights Read all about it after the jump... mental ray 3.8 I know we're a game art community, but everyone loves a nice render,…
Workshop link It took a while to get my polycount account activated so I'll try to summarize my progress. I worked on this skin between the 8th and the 11th. I used Substance Painter, my measly drawing skills and a lack of creativity. I chose to make a katana skin after looking around on the polycount forums and noticing…
Hey Polycount! So I'm creating a Chinese temple with UE4 (or maybe UDK, I originally planned this project for UDK but with the free release of UE4, I'll switch). I'm still in the blocking out process in Maya but I have some higher detail props in the scene already. Right now, I'm actually thinking of cutting this project…
What to CreateA fully-textured character model of your favorite League of Legends champion/skin * Take any champion in LoL and create a high-poly sculpt (optional) and low-poly fully textured model Things to keep in mind
* There are no hard limits on polycounts but efficiency is appreciated: use your best judgment and make…