Hey Kat! You are really starting to spit these out. That's good that you are getting the process down. Now that you seem to be grasping the process you should try more complicated props. Ones that are not just a cylinder (barrel, grenade, column). In regards to the specular: Specularity can be a difficult concept to…
It's a lot easier to answer now that I animate, like you said they have some kind of frame of reference even if it's way off the mark they don't stare at me blankly. Outside of the industry: What do you do? I'm a lead character animator. So what does a lead character animator do? I lead the character animation team, make…
Hey, thanks for all of the kind responses guys! It is greatly appreciated! Doubledope: Ah yeah. I think you are right on with that one. Walrus: I actually did sculpt all of those out in zbrush first, but, as you pointed out, they could definitely be pushed further. Unfortunately, I worked my self into a box as far as…
hey everybody.. appreciate all the fine comments... master v12.. ya you hit it on the head... when i worked on aeries i decided just to go all out and not have any poly limit.. most of the objects in the scene have mesh smooths on them, as i just looking to anti-alias the crap out of him...and i did actually UV his body..…
Hey, this is a really cool read. Its fascinating to hear how other people's families react to them being game artists. I especially liked the quote from Slum: "My mom thinks I draw pictures and scan them into the computer, then the computer makes the 3d game model" My mom doesn't understand why I can't have the computer do…
Hey guys! My sincere apologies if i'm using a wrong forum section :( I'm still trying to find my ways here and it's a bit overwhelming (To mods: Feel free to move it to appropiate section if so! Thanks a lot :) Anyways! I created an account here after talking to Anuxia about month or two ago. I got REALLy interested in…
hey guys and girls of polycount first of all, i appologise for the spam this is not 3D work or games in the slightest so please feel free to ignore this - however it is art none the less so its still relevant, please do not close this thread in disgust :) i love this forum, try to post good advice when i can and would like…
hey.. been working on this for the past couple of days.. i'm almost done w/ the UV'ing, but I have some questions.. and first off.. this will be the first time i get on the normal map creation band wagon, so i need a little bit of incite as to how much geometry it will take on my low poly model, in order for my high res…
Hey everyone! Started my second relatively large project to build a decent Prop/Environment artist portfolio. Thanks to fellow polycounters who advice me to make more "storytelling" scenes, not just standalone props. The Story I will keep it short. Some may find it cheesy, but thats how I feel it. So imagine mid 90s. After…
Latest Update: Original Post: Hey! So I'm an environment artist but it's been far too long since I've gone through the character art pipeline, so I've been developing this character from a story/setting that's been kicking around in my head for a while. She has some background and history and lore and all that garbage that…