Invulse Games, the game developers behind Deadlock: Online an iOS multiplayer shooter, published by Crescent Moon Games, is looking to recruit team members to help create an innovative new social game using the Unity 3D engine. The Project: We are currently in the planning phase, and soon to be moving into the prototyping…
Hey everyone! Mass Effect Beyond the Relays is a total conversion mod for the game Stellaris. We're currently looking to add some artists to our team, specifically we are in need of the following: - A character artist to help design new animated 2D portraits of the various species from Mass Effect - A texture artist,…
Hey everyone.How would you all feel about a thread for sharing tile-able textures that you all have made? Most everyone has some, and a lot of times they may never be used again.Your thoughts?
Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
Hi Polycount! I'm working in Max trying to figure out the best way to render out a base diffuse map that I can color and edit in Photoshop and put on my 3d model. I'm using render to texture to create a light map and using a skylight to illuminate the model when it's rendering. Long story short, I feel like there's…
Hello all! So I'm doing my first tileable texture (brick wall) process through Maya --> zBrush --> Photoshop. So in Maya I made a base pattern on a square plane and made sure it tiles correctly in all directions before exporting over to zBrush. Yay! That works. In zBrush I made sure the document size was a 1:1 ratio (I…
Good Day Ladies and Gentlemen, I just started working in Substance Designer for some time now. Right now I am doing tutorials and having fun so far. My goal right now is to create a Rough Wood texture, which I will use for game assets. (Like this one) I want to use it for some game assets within a medieval setting. This…
In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map. Image 1: multiple setsImage 2: one set @EarthQuake Are you still there or in contact with them? You've mentioned a fix…