I changed the layout and content of my portfolio recently, and would love some feedback on it. Most importantly, does it look confusing? are all the items easy to find etc. http://binarycatgames.fi/laura_koekoek/
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
I'm looking for a place to share my content with other people (textures, models, etc.). Since i'm planning to release the sources (substances, max files), do you guys recommend any good website with an upload feature? I can only think of DeviantArt.
In my version of UDK the content browser has very little in it. It has basically nothing when it comes to textures. Is there a library of textures that I can download? Also how can I import my own textures? I tried that and it said something about the power of two.
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Ideally, the internal design team should be skilled enough and aware that their choices would resonate with audiences. When consulting its more with professional consultants in the field while taking general feedback from the audience as an approach to engagement. For example I learn a lot from this expression scientist…
I understand the feeling about someone coming to the contest and posting its nice item from a set he started before just to win it. I remember disqualifying one person twice for that. But I also don't think that adding a rule that if it is a single item contest should not be part of a set. Sometimes you do a single item…
I'm helping to write a game engine for a club at school and we would like to "ship" our engine with some basic all around useful content that a developer might be able to use. If you have a model that you would like to donate send me a link in PM or via email.
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…