DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for an Unity Programmer. You will be working with our Coding team Lead to program the Unity 3D engine using C# language. Duties and Responsibilities: * Attendance of weekly…
Hello, I'll explain what's my goal in another paragraph but I'll start by getting to the point. I want to see an overview of my world quickly. I was going to use a 2D vectorial software (Inkscape) to make a bird's-eye view of the world but then I thought there might be a--very--simple software, basically a 2D vectorial…
Edit: Newest... Unless there's any substancial critique, I'm calling this done :) For this one I leaned heavily on booleans and modifier stacks, making it much quicker and easier to decide upon how many sides I wanted on my lowpoly, and to get a solid base for the subdivision. I introduced myself to toolbag baker which…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for an Unity Programmer. You will be working with our Coding team Lead to program the Unity 3D engine using C# language. Duties and Responsibilities: * Attendance of weekly…
Hello everyone, would like to share with you one more of my work. Main target of this project – low poly hard-surface training for 3d games. Some weapon part can be easily baked for lower polycount, but i saved quality for marmoset viewer. I spent about 60-75 hours on this project, at a calm pace :) Everything is done from…
Here is some of WIP project in Unreal Engine 4. I'm working alone on entire of this project. Screenshot for Old street with the protagonist. For cover art. Far distance Level of Deteil Hair - 7k tris - Custom Hair shader, enhanced from Epic's photorealistic material setting. Trench coat - 10k tris - Custom cloth shader for…
Wonder Woman I have started working on a new personal project based on the concept of "Cheeks-74". Check out his awesome works at http://cheeks-74.deviantart.com/gallery/ Feel free to throw your comments and feedback. WIP 01
Hello everyone, I seem to be having a problem when importing a mesh it is transparent in 3DO, but upon rendering it is solid. I'm not sure what is going on. Is this a feature or something I'm doing wrong on my end? Appreciate any help. Sorry if I'm just being silly. Viewport: https://puu.sh/w5dth/212f02b6c6.png Render:…
I have 5 game jams under my belt. I'm all over the programming half of the project, but I am god-awful at the art half of things. So if I can't find someone then my project will end up being covered in programmer art everywhere! Please message me here on Polycount or post itt if you want to get in on the official UE4 game…